Mobile Counter-Improvised Explosive Device Trainer (MCIT)

MCIT trains US Army and Marine Corps personnel to recognize and defeat improvised explosive devices (IEDs) in geo-specific first-person environments. Deployed in a series of modified 40' Conex boxes, MCIT takes participants through the planning cycle of US and insurgent forces and then engages them in an interactive blue vs. red exercise. Created at the direction of the Department of Defense Joint Improvised Explosive Device Defeat Organization (JIEDDO), MCIT is developed in cooperation with the US Army Research, Development and Engineering Command (RDECOM-STTC), the USC Institute for Creative Technologies (ICT), and Quicksilver Software, Inc.


MCIT was nominated for the 2009 Governor's Award for Excellence in Modeling & Simulation by the National Training and Simulation Association.

 

Distribution Management Cognitive Trainer (DMCT)

DMCT, a personal game-based training aid, trains US Army logistical planners by helping them develop an in-depth understanding of the Army distribution management process. DMCT allows logistical planners an opportunity to create and test strategies to best exploit the capabilities of logistics management systems, including the Army’s Battle Command Sustainment Support System (BCS3) – the recognized logistics command and control tool for warfighters. Developed in cooperation with the US Army Research, Development and Engineering Command (RDECOM), PM BCS3, the USC Institute for Creative Technologies (ICT), and Quicksilver Software, Inc.


DMCT received the Department of Defense 2008 Modeling & Simulation Award for Training – the highest honor for simulation applications.

 

Air Defense Force Operations – Collaborative Classroom Learning Tool (ADFO-CCLT)

ADFO-CCLT assists Instructors at US Army Air Defense Artillery School, Fort Bliss, TX, in basic and advanced leader courses to train critical decision-making in Patriot Battery Force Operations. The application challenges Soldiers to plan and execute the successful deployment of a Patriot Air Defense Battery in a hypothetical Contemporary Operating Environment, overcoming potentially mission-compromising incidents that range from Improvised Explosive Devices (IEDs) to civilian protesters. Developed in cooperation with the US Army Research, Development and Engineering Command (RDECOM), the US Army Air Defense Artillery School, the USC Institute for Creative Technologies (ICT), and Quicksilver Software, Inc.

 

Every Soldier a Sensor Simulation (SLIM-ES3)

Created as part of the Army G2's Every Soldier a Sensor initiative, SLIM-ES3 trains Soldiers in Active Surveillance and Threat Indicator Identification. Developed and produced in only ninety days, this web-delivered application allows the Soldier to navigate a 3-D Middle Eastern urban environment, observing and interacting with 2-D photographic "sprites" from official Government photo sources. Developed in cooperation with US Army Intelligence, US Army Research, Development and Engineering Command (RDECOM), the USC Institute for Creative Technologies (ICT), and Warner Bros., Inc.


SLIM-ES3 won the Department of Defense 2006 Annual Modeling & Simulation Award for Training and is now part of Basic Combat Training (BCT) for all Soldiers entering the Army.

 

OneSAF Objective System Graphical User Interface (OneSAF GUI)

This project developed an intuitive game-style Graphical User's Interface (GUI) to One-SAF, the US Army's premier simulation driver, to dramatically reduce the time needed to train operators to use complex simulations in a training environment. Game-like iconography, "3D" map views and human factors-based organization of data demonstrated how the One-SAF operator's experience could successfully be transformed. Developed in cooperation with the US Army Program Executive Office for Simulation, Training & Instrumentation (PEO STRI), the USC Institute for Creative Technologies (ICT), and Emergent Game Technologies.

 

Full Spectrum Warrior

Developed in close collaboration with Instructors at the Unites States Army Infantry School, Fort Benning, GA, Full Spectrum Warrior was created to train the fundamentals of infantry squad fire and movement techniques in a MOUT (Military Operations in Urban Terrain) environment. Revolutionary in the way the trainee, in the role of a squad leader, cannot fire a weapon himself, the user instead directs his virtual squad with fire and maneuver commands. Developed in cooperation with the US Army Research, Development and Engineering Command (RDECOM), the USC Institute for Creative Technologies (ICT), Pandemic Studios and Sony Imageworks.

Full Spectrum Warrior won the Critics' "Best Simulation" and "Best Original Game" at the 2003 Electronic Entertainment Exposition.